﻿//using UnityEngine;
//using System.Collections;

//public enum IngredientUnit { Spoon, Cup, Bowl, Piece }// Custom serializable class
//[System.Serializable]
//public class Ingredient
//{
//    public string name;
//    public int amount = 1;
//    public IngredientUnit unit;
//    [SerializeField] Vector3 pos;
//}

//public class TestAsset : ScriptableObject
//{
//    [SerializeField] private PropSet set1 = new PropSet();
//    [SerializeField] private PropSet set2 = new PropSet();
//    //[SerializeField] Ingredient test1;
//    //[SerializeField] Ingredient test2;
//}
